The open city
Grand Theft Auto
A top-down city becomes a toy box: steal a car, ignore the route and make your own trouble.
- Protagonist
- Selectable player character
- Story setting
- 1997
Eighteen selected chapters. Four timeline sections. From the top-down cities of 1997 to the announced return to Vice City in GTA VI.
Pixels · payphones · overhead chaos
Before the cinematic camera, the city was a moving map. Four releases established the freedom, satire and geography that everything else would build on.
The open city
A top-down city becomes a toy box: steal a car, ignore the route and make your own trouble.
The formula crosses the Atlantic, swaps the mood and proves the city itself can be the star.
A free mission pack turns one detour through London into a miniature era of its own.
Respect the gangs
A darker near-future city adds rival factions, reputation and a sharper arcade rhythm.
The camera hits the street
Six releases from 2001 to 2006. Liberty City supplied the depth, Vice City the style, and San Andreas the scale. GTA Advance returned to an overhead view within the same story universe.

Welcome to Portland
No connections.
A whole city of possibilities.
A getaway car, a ringing phone, and three islands of trouble. In 2001, GTA III brought the series into a fully 3D Liberty City.
INCOMING CALL / THE THIRD DIMENSION
In GTA III, players follow Claude through Portland, Staunton Island and Shoreside Vale—taking on jobs and exploring Liberty City.

A city with a soundtrack
Neon, ocean haze and an unmistakable decade turn location into personality.
AI-assisted fan illustration · Not official artwork or gameplay
Vice City memory
♥ 100
☆☆☆☆☆☆VICE CITY · 1986

A whole state
Three cities, countryside and character progression make the world feel impossibly broad.
AI-assisted fan illustration · Not official artwork or gameplay
San Andreas memory
A pocket-sized return to the overhead viewpoint keeps the original perspective alive.
A full 3D Liberty City arrives in your hands without shrinking its attitude.
The portable chapter gives businesses and territory a bigger role in the neon city.
Physics · performance · persistence
The cities become denser, their stories overlap, and one Los Santos grows into a living service spanning generations.

The HD universe
Weight, physics and a denser city replace caricature with a colder, more grounded world.
Official key art · Fan-made AI-assisted animation, not gameplay
The same streets tell a rougher parallel story from the seat of a motorcycle.
A graphic-novel look and tactile systems reinvent the overhead view for handheld screens.
Nightlife, color and airborne excess reveal a brighter side of the same concrete city.

Three lives, one world
Michael, Franklin and Trevor share a story across Los Santos and Blaine County, with players switching between the three protagonists.
Official key art · Fan-made AI-assisted animation, not gameplay

The living city
Heists, businesses and regular updates have kept the online world evolving since its 2013 launch.
Official key art · Fan-made AI-assisted animation, not gameplay
GTA III, Vice City and San Andreas return together as a remastered collection.
The world switch
Explore the settings through fan-made schematics. These shapes and roads are not the game maps and do not compare their actual sizes.
Los Santos & Blaine County
Fan-made schematics, not game maps. Unsupported area estimates and size ratios have been removed. GTA VI geography is not reconstructed from speculation.
The commercial story
Not profit. Not internet guesses. These are the moments Take-Two put on the record—launch sales, reported copies and the occasional number it chose not to reveal.
Drag to turnor use arrow keys
Take-Two estimated retail sales above one billion dollars in three days, describing it as the fastest entertainment property to reach that milestone.
A blank record is not zero. This archive has not verified a standalone lifetime revenue total for these titles. Unit-sales milestones are a different measure; this is not a claim that no figures were ever published.
Every copy leaves a light on
Follow the disclosed milestones. The road grows, the city wakes up and a console hit becomes a global skyline.
Every city, side story and generation becomes one enormous illuminated route toward Leonida.
470M+ · franchise sold-inFigures are snapshots from the date shown, not like-for-like lifetime totals. “Sold-in” means units delivered into retail channels.
Remember opening the case?
Choose a case to preview a selected GTA trailer, then watch it on Rockstar Games’ YouTube channel. These cases are a fan-made interface, not physical products.
The longest road / 2013—2026
One Los Santos. Three console generations.
Scroll through the years that kept it alive.
Los Santos becomes a shared world.
Los Santos becomes a shared world.
Four-player scores reshape the endgame.
CEO offices and Special Cargo warehouses arrive in Finance and Felony.
Bunkers and a new underground economy.
A casino becomes the city's brightest landmark.
A separate island hosts a heist playable solo or with a crew.
The city crosses into its third console era.
A decade of players, crews and reinvention.
The enhanced edition brings the latest systems forward.
GTA VI is announced for November 19; this is not a GTA Online update.
Same coast. A new horizon.
Jason and Lucia lead the return to Vice City, with a new story stretching across the state of Leonida.
Selected chapters · 1997—2026